It is a world nearly controlled by the necromancer, Grymr, who extends his power over the remaining kingdoms. The cruel butchery of his undead Gravers and the trapped spirits of his unfortunate victims give the necromancer an advantage as he sends his forces against the last bastions of the old world.
The last fortress island of Charax remains independent of the necromancer. However, the decrepit kingdom holds the Nalith, a sacred object sought by Grymr and the ultimate goal of his control. Unfortunately for those inside the fortress, like the society inside, the walls are just a crumbling symbol of a grand past. Strict social and economic stratification bring misery among most of the population. However, it allows the Chara clan to control the island using the help of pirates who dominate the waters.
Like many trapped in the decaying society that waits for the necromancer to overwhelm the island, Hilko hates everything about his world. He is a nobody with only a single friend who doesnโt know of Hilkoโs ability to see and talk with ghosts. When the quick-witted smuggler takes a job with the encouragement of his female friend, Silna, they steal a royal artifact called the Nalith. However, he soon learns that the object holds a power that gathers spirits and can help one foresee the future.
In a forced journey of escape and discovery, the smuggler fatefully decides on a path for him. Can Hilko use the power of the Nalith to escape his fate or change his world?